# Song of Farca

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1435670
- Developer: Wooden Monkeys
- Publisher: Alawar
- Released: 2021 · Genre: Adventure · List price: $19.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.3k to $3.5k per month (mid $2.9k)
- Opportunity score: $4.8k/month at x1.65 dormancy multiplier
- Est. lifetime owners: 44.1k · Est. lifetime net revenue: $219.9k
- Review sentiment: 79% positive across 1675 reviews (1379 from Steam purchases)
- Review velocity: 23.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 22 months
- Studio quiet across its whole catalog
- Last build shipped 36 months ago
- Store page localized in only 3 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $5.3k |
| After VAT / sales tax (-13% blended) | $4.6k |
| After refunds (-9.5% median) | $4.2k |
| Net to developer (after Steam 30%) | $2.9k |

## Monthly review counts, oldest to newest (24 months)

11, 15, 14, 11, 11, 13, 13, 7, 7, 80, 32, 39, 20, 32, 19, 28, 19, 51, 30, 20, 24, 28, 18, 20

## Estimated acquisition range

$69.8k to $139.6k (2-4x the trailing net annuity of $34.9k/year). Same error range applies.

## Analyst notes (AI-assisted)

A 2021 detective adventure with branching narrative and environmental puzzle-solving, built around dialogue-driven mystery cases.

Song of Farca has generated $220k lifetime on 44k units at $19.99, with 79% positive reviews and consistent $2.9k/mo residual revenue despite dev dormancy for 22 months. The opportunity sits in its narrative IP: a proven mystery-game audience exists, reviews cite addiction to story and character work, and the tiny studio (one title) has ceded the franchise entirely. This is a licensing or acquisition play for a publisher with detective/narrative IP appetite, not a revival candidate unless a new developer is attached.

- Most realistic play: publishing
- Risk (market): Detective/adventure genre has high narrative-quality bar; this title's core complaint is repetitive click-based puzzle loop that alienates mechanical players.
- Risk (other): Developer (Wooden Monkeys) is in fade status with one title; no visible studio infrastructure for a sequel or live-service support.
- Risk (other): No sales velocity in last 12 months and zero recent discounting suggest organic discovery has plateaued; relaunch would depend entirely on publisher marketing.

What players are asking for:
- Sequel or additional games in the series (multiple reviews cite willingness to buy 100 more)
- Continued character and mystery expansion (players cite characters as a strength)
- Mechanical variety beyond click-and-observe loops

Suggested first moves:
1. Audit IP ownership and rights: confirm Wooden Monkeys/Alawar control all story, character, and franchise assets, and whether any exclusive publishing or sequel-rights clauses exist.
2. Conduct cohort analysis of the 44k buyers: identify which regions, genres, and player profiles are overrepresented, and cross-reference against your narrative-adventure catalog to spot synergies.
3. Prototype a sequel or spiritual successor with the core narrative strengths (character writing, mystery structure) but with expanded mechanical depth (dialogue trees, morality systems, inventory puzzles) to address the repetition criticism.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1435670
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
