# Chinese Empire

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1449550
- Developer: Yeyuna
- Released: 2024 · Genre: Casual · List price: $16.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $861 to $1.3k per month (mid $1.1k)
- Opportunity score: $2.0k/month at x1.90 dormancy multiplier
- Est. lifetime owners: 832 · Est. lifetime net revenue: $4.1k
- Review sentiment: 39% positive across 36 reviews (26 from Steam purchases)
- Review velocity: 8.7 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 2.5 years
- Studio quiet across its whole catalog
- Last build shipped 30 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.0k |
| After VAT / sales tax (-13% blended) | $1.7k |
| After refunds (-9.5% median) | $1.5k |
| Net to developer (after Steam 30%) | $1.1k |

## Monthly review counts, oldest to newest (3 months)

25, 0, 1

## Estimated acquisition range

$25.8k to $51.7k (2-4x the trailing net annuity of $12.9k/year). Same error range applies.

## Markets by review language

- german: 13%
- english: 35%
- spanish: 4%
- schinese: 48% (game NOT localized in this language)

Localization gap: 48% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1449550
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
