# The Mageseeker: A League of Legends Story™

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1457080
- Developer: Digital Sun
- Publisher: Riot Forge
- Released: 2023 · Genre: Action · List price: $29.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.8k to $2.7k per month (mid $2.3k)
- Opportunity score: $4.3k/month at x1.90 dormancy multiplier
- Est. lifetime owners: 80.5k · Est. lifetime net revenue: $602.0k
- Review sentiment: 84% positive across 2751 reviews (2516 from Steam purchases)
- Review velocity: 12.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 2.6 years
- Studio active elsewhere (4 titles tracked), so this one may welcome a partner
- Last build shipped 35 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.1k |
| After VAT / sales tax (-13% blended) | $3.6k |
| After refunds (-9.5% median) | $3.3k |
| Net to developer (after Steam 30%) | $2.3k |

## Monthly review counts, oldest to newest (24 months)

12, 10, 9, 19, 72, 47, 10, 44, 25, 13, 15, 43, 17, 15, 18, 15, 24, 25, 9, 14, 15, 13, 12, 10

## Estimated acquisition range

$54.6k to $109.2k (2-4x the trailing net annuity of $27.3k/year). Same error range applies.

## Analyst notes (AI-assisted)

A single-player action RPG set in the League of Legends universe, following mage Sylas through a revenge narrative with deck-building combat mechanics.

Mageseeker earned $602k lifetime on an $30 price point with 83% positive reviews and steady monthly residual revenue of $2.3k/mo, yet has gone 30 months without developer communication and shows no sales velocity in the past year. The game is well-made but commercially quiet; it's a soft candidate for publishing revival (sales refresh, balance patches, seasonal content) rather than acquisition, since Riot Forge's IP licensing terms are opaque and the studio (Digital Sun) remains active. Watch for whether Riot's recent franchise consolidation opens licensing renegotiation windows.

- Most realistic play: watch
- Licensed IP: the game is built on third-party intellectual property
- Risk (licensed_ip): Game is built on League of Legends IP owned by Riot Games; licensing terms and renewal dates are unknown, and Riot Forge (the publishing label) was dissolved post-launch.
- Risk (market): Zero sales in past 12 months suggests the game has hit a ceiling with its current marketing spend and positioning as a niche single-player spinoff in a competitive ARPG space.
- Risk (other): Developer last posted 30 months ago; lack of communication may indicate deprioritization within Digital Sun's portfolio despite studio still being active.

What players are asking for:
- Deeper character development and alternative story endings tied to player choices
- New game+ or post-game content to justify replayability
- Balance patches and quality-of-life improvements to combat systems
- Communication from developers on whether future updates are planned

Suggested first moves:
1. Contact Digital Sun and Riot Games legal to clarify current licensing scope, renewal terms, and whether Riot Forge's dissolution affects ongoing publishing rights or obligations.
2. Audit monetization ceiling: compare Mageseeker's $2.3k/mo residual to similarly-priced single-player ARPGs (Bastion, Hollow Knight, Hades) to determine if price/content ratio is the bottleneck or if audience acquisition is exhausted.
3. If licensing is clean and developer willing, propose a low-risk revival campaign: 1-2 seasonal content drops, patch notes transparency, and Reddit/Discord engagement to test whether dormancy is a supply problem or demand one.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1457080
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
