# Evil Nun: The Broken Mask

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1460220
- Developer: Keplerians
- Released: 2023 · Genre: Action · List price: $19.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.2k to $1.8k per month (mid $1.5k)
- Opportunity score: $2.5k/month at x1.65 dormancy multiplier
- Est. lifetime owners: 34.4k · Est. lifetime net revenue: $171.3k
- Review sentiment: 95% positive across 1143 reviews (1074 from Steam purchases)
- Review velocity: 12.0 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 19 months
- Studio quiet across its whole catalog
- Last build shipped 31 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.7k |
| After VAT / sales tax (-13% blended) | $2.4k |
| After refunds (-9.5% median) | $2.1k |
| Net to developer (after Steam 30%) | $1.5k |

## Monthly review counts, oldest to newest (24 months)

14, 20, 18, 14, 27, 20, 12, 11, 10, 16, 10, 10, 9, 13, 16, 11, 10, 13, 6, 8, 11, 14, 13, 20

## Estimated acquisition range

$35.9k to $71.8k (2-4x the trailing net annuity of $17.9k/year). Same error range applies.

## Analyst notes (AI-assisted)

Evil Nun: The Broken Mask is a first-person horror action game centered on escaping from a possessed nun in an eerie school setting.

The title sits in a quiet pocket, generating $1.5k/mo in residual revenue on a $20 price point with 95% positive reviews and modest but steady engagement (12 reviews/month). Studio appears fading with only one title, no discounts ever applied, and no developer communication in 19 months, suggesting either hands-off monetization or dormancy. For a small publisher or revival-focused studio, the IP and positive community sentiment represent low-risk catalog acquisition potential, though the absence of recent updates or sales velocity in the past year warrants investigation into why a well-reviewed title isn't being actively supported.

- Most realistic play: acquisition
- Risk (other): Studio marked 'fading' with single-title portfolio and 19-month radio silence; ownership or operational continuity unclear.
- Risk (market): Zero sales tracked in past 12 months despite positive reviews, suggesting either data blindness or genuine sales stall that no-discount strategy has not reversed.
- Risk (tech): Built 31 months ago; no meaningful updates documented, risking engine/dependency rot and platform certification drift.

Suggested first moves:
1. Verify current ownership and developer contact status; confirm whether Keplerians is still operating or if IP/rights are entangled.
2. Audit the game's backend (multiplayer servers, third-party SDKs, licensing dependencies) to confirm technical acquisition feasibility and ongoing support cost.
3. Analyze 12-month sales cliff: determine if it reflects platform algorithm change, lack of marketing, or organic audience saturation, then model modest revival spend (sale, update, community outreach) against projected payback period.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1460220
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
