# Ultimate Epic Battle Simulator 2

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1468720
- Developer: Brilliant Game Studios
- Released: 2023 · Genre: Action · List price: $19.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $8.6k to $12.9k per month (mid $10.8k)
- Opportunity score: $14.5k/month at x1.35 dormancy multiplier
- Est. lifetime owners: 229.0k · Est. lifetime net revenue: $1.1M
- Review sentiment: 84% positive across 7442 reviews (7156 from Steam purchases)
- Review velocity: 86.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 17 months
- Studio quiet across its whole catalog
- Last build shipped 18 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $19.5k |
| After VAT / sales tax (-13% blended) | $17.0k |
| After refunds (-9.5% median) | $15.4k |
| Net to developer (after Steam 30%) | $10.8k |

## Monthly review counts, oldest to newest (24 months)

87, 103, 111, 89, 150, 97, 91, 153, 79, 80, 77, 86, 59, 59, 74, 55, 99, 103, 74, 101, 84, 79, 72, 108

## Estimated acquisition range

$258.2k to $516.4k (2-4x the trailing net annuity of $129.1k/year). Same error range applies.

## Analyst notes (AI-assisted)

A physics-based large-scale battle sandbox where players pit anachronistic units (Romans, space marines, pop culture characters) against each other in absurdist warfare scenarios.

UEBS 2 has shipped 229k units lifetime ($1.14M net) and maintains steady residual revenue of $10.8k/mo despite developer dormancy for 17 months. The 84% positive score and engaged core (112h+ playtimes, creative unit-mixing culture) signal a durable, low-maintenance catalog asset. However, Brilliant Game Studios' pattern of incomplete post-launch support and the game's niche appeal (sandbox creativity, not narrative or progression) limit mainstream revival upside. Best suited for a publisher seeking quiet, self-sustaining IP with minimal marketing overhead or a studio licensing the battle-simulation engine.

- Most realistic play: publishing
- Risk (tech): 38GB footprint and reported performance cliffs (freezes, crashes with <10k troops) may block console ports or broader audience capture.
- Risk (market): Niche sandbox appeal limits discoverability; comparison reviews cite Total War as superior alternative, indicating weak defensibility against established franchises.
- Risk (other): Developer studio status listed as fading with only 3 titles; no dev activity for 16+ months suggests institutional risk if post-purchase support is needed.

What players are asking for:
- UI improvements for mod/unit navigation (scrolling through modded list is painful)
- More WW1 and modern-era units to expand scenario breadth
- Campaign mode clarity or tutorial (confusion reported)
- Performance optimization for lower-end hardware without sacrificing visual scale

Suggested first moves:
1. Audit IP clearance on all licensed units (pop culture characters, military hardware) before acquisition; confirm Brilliant retains rights.
2. Commission a technical health review: quantify crashes/performance walls at different unit counts and GPU tiers to scope optimization ROI.
3. Interview top 50 community creators (mod authors, YouTube sandbox streamers) to understand why engagement is sticky and what minimal content (e.g., 10 WW1 units) would retain current players through a 12-month dormancy.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1468720
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
