# No Place Like Home

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1472660
- Developer: Chicken Launcher
- Publisher: Awaken Realms
- Released: 2022 · Genre: Adventure · List price: $19.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.3k to $2.0k per month (mid $1.7k)
- Opportunity score: $3.2k/month at x1.90 dormancy multiplier
- Est. lifetime owners: 120.6k · Est. lifetime net revenue: $601.3k
- Review sentiment: 78% positive across 4096 reviews (3770 from Steam purchases)
- Review velocity: 13.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 2.7 years
- Studio active elsewhere (5 titles tracked), so this one may welcome a partner
- Last build shipped 33 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.0k |
| After VAT / sales tax (-13% blended) | $2.6k |
| After refunds (-9.5% median) | $2.4k |
| Net to developer (after Steam 30%) | $1.7k |

## Monthly review counts, oldest to newest (24 months)

19, 16, 18, 18, 18, 14, 35, 22, 18, 17, 19, 14, 45, 20, 11, 14, 12, 16, 22, 14, 10, 7, 10, 17

## Estimated acquisition range

$39.9k to $79.7k (2-4x the trailing net annuity of $19.9k/year). Same error range applies.

## Analyst notes (AI-assisted)

A cozy crafting and automation sandbox from 2022 where players build homesteads and manage resources on an alien world.

No Place Like Home generates $1,661/mo in residual revenue from a stable 78% positive review base despite zero marketing spend in the past 32 months. The gap between 120k lifetime units sold and current player volume suggests dormant appeal among genre fans. Studio status is fading and last dev contact was 32 months ago, making this a candidate for publishing revival (balance patches, automation feature polish, seasonal events) rather than acquisition, though IP ownership by Awaken Realms may limit options.

- Most realistic play: publishing
- Risk (tech): Player reviews cite consistent memory leaks, crashes, and jank in core systems (controls, placement, inventory) that likely stem from engine or architecture issues requiring deep engineering investment.
- Risk (other): Developer Chicken Launcher shows fading studio status with no meaningful updates in 32+ months; code debt and lack of institutional knowledge may slow any revival effort.
- Risk (market): Zero discounting and no sale velocity in past 12 months suggests the title has plateaued in visibility; new player acquisition would require external marketing support, not organic word-of-mouth.

What players are asking for:
- Earlier automation feature access or less tedious early-game progression
- Inventory and storage balancing (item stack sizes, capacity limits)
- Clearer quest guidance and improved map navigation

Suggested first moves:
1. Audit codebase for memory leak vectors and stability regressions; prioritize crash fixes over new content to rebuild player trust.
2. A/B test early-game onboarding and inventory UX with small cohort to unblock the progression bottleneck cited by both reviewers.
3. Run modest seasonal event or free week campaign (no discount needed at $19.99) to measure resurgence in reviews_per_month and test whether dormant players return with polish signals.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1472660
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
