# Jack's Labyrinth

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1493400
- Developer: Welland
- Released: 2020 · Genre: Adventure · List price: $4.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $50 to $75 per month (mid $63)
- Opportunity score: $131/month at x2.10 dormancy multiplier
- Est. lifetime owners: 1.1k · Est. lifetime net revenue: $1.1k
- Review sentiment: 80% positive across 41 reviews (35 from Steam purchases)
- Review velocity: 2.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 5.2 years
- Studio inactive: no public activity across 1 tracked titles
- Last build shipped 5.8 years ago
- Last discounted 1 months ago, 11 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $114 |
| After VAT / sales tax (-13% blended) | $99 |
| After refunds (-9.5% median) | $89 |
| Net to developer (after Steam 30%) | $63 |

## Monthly review counts, oldest to newest (23 months)

5, 10, 0, 3, 1, 0, 1, 0, 1, 2, 1, 1, 0, 5, 1, 1, 0, 1, 1, 1, 9, 1, 1

## Missed seasonal-sale revenue (modeled)

Skipped 7 Steam seasonal sale window(s) in the last 23 months. Running a -50% discount in those windows is modeled at +$107 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1493400
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
