# Tchia

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1496590
- Developer: Awaceb
- Publisher: Kepler Interactive
- Released: 2024 · Genre: Action · List price: $29.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.3k to $3.4k per month (mid $2.8k)
- Opportunity score: $5.4k/month at x1.90 dormancy multiplier
- Est. lifetime owners: 18.0k · Est. lifetime net revenue: $157.9k
- Review sentiment: 88% positive across 891 reviews (563 from Steam purchases)
- Review velocity: 13.0 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 2.3 years
- Studio quiet across its whole catalog
- Last build shipped 27 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $5.2k |
| After VAT / sales tax (-13% blended) | $4.5k |
| After refunds (-9.5% median) | $4.1k |
| Net to developer (after Steam 30%) | $2.8k |

## Monthly review counts, oldest to newest (24 months)

14, 10, 15, 35, 16, 26, 8, 16, 8, 11, 11, 21, 17, 21, 20, 15, 20, 27, 14, 18, 15, 9, 9, 13

## Estimated acquisition range

$68.4k to $136.8k (2-4x the trailing net annuity of $34.2k/year). Same error range applies.

## Analyst notes (AI-assisted)

Tchia is an open-world action-adventure about a girl who can possess objects, blending exploration, puzzle-solving, and mild narrative heft in a vibrant island setting.

Tchia has earned $158k lifetime on 18k units at $30, maintaining a strong 88% positive rating and $2.8k/mo residual revenue despite zero sales in the past year and developer silence for 27 months. The game's critical acclaim, short playtime (12-50h), and family-friendly positioning make it a acquisition candidate for a publisher seeking to revive catalog titles through localization, console ports, or bundling; however, its niche audience and lack of recent commercial momentum suggest revival campaigns must target underserved markets (Asia, Nintendo Switch) rather than attempt AAA repositioning.

- Most realistic play: publishing
- Risk (market): Zero sales in past 12 months and 27-month developer silence suggest the title has completed its commercial lifecycle; renewal requires material investment (marketing, porting, localization) with uncertain ROI.
- Risk (tech): Player reports of loading-screen crashes and stability issues may require technical remediation before a revival campaign.
- Risk (other): Tonal misalignment noted by players: heavy subjects (death, cannibalism) within a children's-facing game may limit audience breadth and complicate positioning.

What players are asking for:
- Longer campaign/more content (repeated praise for detail but wishes for extended playtime)
- Console ports (especially Nintendo Switch, given family-friendly design and handheld form-factor fit)
- Stability fixes for loading-screen crashes and performance optimization

Suggested first moves:
1. Commission a technical audit focusing on stability and performance; identify quick wins (patch) vs. full remediation (port) costs.
2. Map console opportunities: Switch eShop and PlayStation Store in APAC markets (Taiwan, Japan, Korea, Southeast Asia), where indie family titles command higher per-unit pricing and platform holders actively curate boutique catalogs.
3. Evaluate low-cost localization candidates (Mandarin, Japanese, Korean) paired with regional press outreach; current 10-language count suggests no Asian locales yet, and reviews suggest international appeal.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1496590
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
