# Knights College

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1510030
- Developer: KAIJYU-09
- Released: 2021 · Genre: Adventure · List price: $24.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.4k to $2.1k per month (mid $1.7k)
- Opportunity score: $3.7k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 66.7k · Est. lifetime net revenue: $415.5k
- Review sentiment: 97% positive across 2222 reviews (2084 from Steam purchases)
- Review velocity: 11.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 4.0 years
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 4.0 years ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.2k |
| After VAT / sales tax (-13% blended) | $2.7k |
| After refunds (-9.5% median) | $2.5k |
| Net to developer (after Steam 30%) | $1.7k |

## Monthly review counts, oldest to newest (24 months)

12, 10, 8, 11, 21, 14, 17, 20, 11, 11, 14, 30, 8, 13, 18, 14, 32, 13, 12, 15, 5, 6, 11, 18

## Estimated acquisition range

$41.7k to $83.5k (2-4x the trailing net annuity of $20.9k/year). Same error range applies.

## Analyst notes (AI-assisted)

Knights College is a visual novel adventure hybrid with integrated mechanics and branching narrative, released in 2021 by solo developer KAIJYU-09.

This title has quietly generated $415k lifetime revenue on a $24.99 price point with 96.8% positive sentiment and a devoted niche audience, yet shows zero sales velocity in the past 12 months despite $1.7k/mo residual revenue. The developer appears inactive, but the IP remains owned in-house: a revival campaign or publishing re-engagement could reactivate dormant fans and establish franchise continuity, especially if a sequel exists as player reviews hint.

- Most realistic play: revival
- Risk (other): Developer studio_status is inactive; securing IP rights and source assets for updates or porting may face delays or require negotiation with dispersed team members.
- Risk (market): Zero sales in past 12 months despite $1.7k/mo residual suggests organic discovery has flatlined; revival requires external marketing spend or platform re-feature.
- Risk (tech): Visual novel engine and narrative-driven mechanics may have platform-specific limitations if porting to console or mobile is planned.

What players are asking for:
- Continuation or sequel support (players mention 'the second one' as already available elsewhere)
- More visual content (CGs and scenes) in future releases
- Story-driven expansions or DLC

Suggested first moves:
1. Confirm sequel ownership and player base overlap: are reviews referencing an existing second title, and is it published by the same developer or another entity?
2. Audit source code, art assets and localization files for porting viability; assess whether a console or mobile port is technically feasible and market-justified.
3. Soft re-launch via Steam feature placement, social media outreach to existing purchasers, and a modest discount to reactivate visibility and gauge demand elasticity before full acquisition or publishing partnership.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1510030
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
