# Supraland Six Inches Under

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1522870
- Developer: Supra Games
- Released: 2022 · Genre: Adventure · List price: $19.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $5.0k to $7.4k per month (mid $6.2k)
- Opportunity score: $10.2k/month at x1.65 dormancy multiplier
- Est. lifetime owners: 126.1k · Est. lifetime net revenue: $628.4k
- Review sentiment: 96% positive across 4237 reviews (3940 from Steam purchases)
- Review velocity: 49.7 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 12 months
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 28 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $11.2k |
| After VAT / sales tax (-13% blended) | $9.8k |
| After refunds (-9.5% median) | $8.8k |
| Net to developer (after Steam 30%) | $6.2k |

## Monthly review counts, oldest to newest (24 months)

45, 41, 26, 29, 42, 147, 47, 65, 55, 34, 40, 72, 64, 89, 45, 43, 57, 71, 46, 56, 60, 31, 48, 57

## Estimated acquisition range

$148.5k to $297.1k (2-4x the trailing net annuity of $74.3k/year). Same error range applies.

## Markets by review language

- english: 48%
- russian: 27%
- spanish: 2% (game NOT localized in this language)
- japanese: 1%
- brazilian: 3%
- french: 4%
- german: 5%
- koreana: 1%
- schinese: 9%

## Analyst notes (AI-assisted)

Supraland Six Inches Under is a first-person puzzle-exploration adventure sequel with strong critical reception and steady, low-intensity residual revenue.

This 2022 title has generated $628k lifetime on 126k units with a 96% positive rate, yet pulls only $6.2k/mo residual revenue despite dormant marketing (no dev posts in 12 months, no sales in past year). The franchise shows franchise legs: players explicitly praise continuity with the original and express high completion rates. Opportunity exists for a dedicated publishing partner to reactivate marketing, localization gaps (notably Spanish at 1.9%), and community engagement without requiring acquisition, given Supra Games' active status.

- Most realistic play: publishing
- Risk (tech): Player reviews cite poor optimization and frame-rate drops in specific areas, a barrier to casual-gamer retention despite strong puzzle design.
- Risk (market): Minimal discount history and zero sales in 12 months suggest weak price elasticity or marketing; title may have reached natural Steam audience plateau.
- Risk (other): Developer communication inactive for 12 months; unclear whether studio is prioritizing other titles or has reduced capacity.

What players are asking for:
- Performance optimization and FPS stability, especially in densely detailed zones
- Clearer in-game guidance for optional puzzles and secret locations without breaking exploration magic
- Localization beyond English and Russian (especially Spanish, given 1.9% gap)

Suggested first moves:
1. Audit optimization issues (especially Cage Town performance regression) and scope a targeted performance patch; estimate 5-15 FPS recovery would likely unlock casual-player conversion.
2. Partner with Supra Games on a modest marketing push to Spanish-speaking markets (9% gap + 110 Brazilian Portuguese reviews suggest untapped LATAM potential) and reactivate community channels.
3. Commission or sponsor a high-quality puzzle guide/walkthrough video series (YouTube, Steam guides) to reduce friction for players balancing exploration freedom with completion desire, then track lift in reviews and wish-list adds.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1522870
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
