# Scramble: Battle of Britain

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1530450
- Developer: Slitherine Ltd.
- Released: 2024 · Genre: Strategy · List price: $29.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $643 to $964 per month (mid $804)
- Opportunity score: $804/month at x1.00 dormancy multiplier
- Est. lifetime owners: 6.7k · Est. lifetime net revenue: $58.9k
- Review sentiment: 89% positive across 244 reviews (210 from Steam purchases)
- Review velocity: 3.7 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 7 months ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 11 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.5k |
| After VAT / sales tax (-13% blended) | $1.3k |
| After refunds (-9.5% median) | $1.1k |
| Net to developer (after Steam 30%) | $804 |

## Monthly review counts, oldest to newest (21 months)

68, 40, 14, 17, 4, 2, 10, 3, 7, 8, 1, 3, 7, 6, 5, 3, 7, 3, 3, 3, 3

## Missed seasonal-sale revenue (modeled)

Skipped 12 Steam seasonal sale window(s) in the last 21 months. Running a -50% discount in those windows is modeled at +$18.3k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- french: 3% (game NOT localized in this language)
- german: 4% (game NOT localized in this language)
- english: 85%
- koreana: 2% (game NOT localized in this language)
- russian: 2% (game NOT localized in this language)
- spanish: 0% (game NOT localized in this language)
- japanese: 1% (game NOT localized in this language)
- schinese: 2% (game NOT localized in this language)

Localization gap: 15% of measured reviews are written in languages the game does not support (top: german). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1530450
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
