# Pray Game

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1551530
- Developer: U-ROOM
- Publisher: Kagura Games
- Released: 2023 · Genre: Adventure · List price: $24.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.1k to $1.6k per month (mid $1.3k)
- Opportunity score: $2.5k/month at x1.90 dormancy multiplier
- Est. lifetime owners: 19.2k · Est. lifetime net revenue: $119.6k
- Review sentiment: 90% positive across 650 reviews (600 from Steam purchases)
- Review velocity: 8.5 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 4.4 years
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 35 months ago
- Store page localized in only 3 language(s)
- Last discounted 1 months ago, 12 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.4k |
| After VAT / sales tax (-13% blended) | $2.1k |
| After refunds (-9.5% median) | $1.9k |
| Net to developer (after Steam 30%) | $1.3k |

## Monthly review counts, oldest to newest (24 months)

13, 11, 15, 10, 19, 21, 16, 18, 9, 9, 9, 11, 5, 6, 3, 5, 11, 10, 8, 8, 10, 2, 8, 15

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 24 months. Running a -50% discount in those windows is modeled at +$701 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$31.8k to $63.6k (2-4x the trailing net annuity of $15.9k/year). Same error range applies.

## Markets by review language

- brazilian: 0% (game NOT localized in this language)
- german: 1% (game NOT localized in this language)
- english: 11%
- koreana: 1% (game NOT localized in this language)
- russian: 1% (game NOT localized in this language)
- spanish: 0% (game NOT localized in this language)
- japanese: 0%
- schinese: 87%

## Analyst notes (AI-assisted)

A 2023 adventure game from U-ROOM published by Kagura Games, built on positive reception with dormant developer momentum.

Pray Game has earned $119.6K lifetime on 19.2K units at a strong 90% positive rate, currently generating $1.3K/mo residual. The developer (2-title studio, last post 52 months ago) shows institutional fade, but the game's mechanics and world-building attract sustained play sessions (29-45h noted in reviews). For a publisher seeking quiet catalog IP with minimal ongoing obligation, this represents stable micro-revenue with zero revival costs; for a studio seeking to acquire and reboot, the dormancy creates both acquisition opportunity and IP-clarity risk.

- Most realistic play: acquisition
- Risk (other): Developer (U-ROOM) silent for 52 months; unclear IP ownership chain or code escrow status if studio has dissolved.
- Risk (market): Monthly velocity cratered from 21 units (month 6) to 2-3 units (months 21-23); current $1.3K/mo may not sustain without active marketing or content.
- Risk (tech): Build age 35+ months; engine compatibility and platform certification risk if revival requires updates.

What players are asking for:
- Clarity on DLC content and true ending (review 1 suggests version confusion)
- Comparison positioning vs. 'Dark hero party' and similar adventure titles

Suggested first moves:
1. Verify IP ownership via publisher (Kagura Games) and confirm code/asset escrow or handoff terms from U-ROOM before any acquisition bid.
2. Audit Chinese Steam reviews and regional revenue to assess true market concentration and localization ROI.
3. Model retention cost: determine if $1.3K/mo residual justifies legal/licensing overhead, or if a seasonal sale push ($2.5K opportunity/mo ceiling) unlocks higher upside.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1551530
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
