# Magna Graecia

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1566830
- Developer: Legacy Games
- Released: 2022 · Genre: Casual · List price: $7.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $133 to $199 per month (mid $166)
- Opportunity score: $432/month at x2.60 dormancy multiplier
- Est. lifetime owners: 800 · Est. lifetime net revenue: $1.6k
- Review sentiment: 54% positive across 26 reviews (25 from Steam purchases)
- Review velocity: 3.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 4.3 years
- Studio inactive: no public activity across 2 tracked titles
- Last build shipped 4.3 years ago
- Store page localized in only 1 language(s)
- No Steam discount in 1.0 years (deepest tracked: -50%)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $301 |
| After VAT / sales tax (-13% blended) | $262 |
| After refunds (-9.5% median) | $237 |
| Net to developer (after Steam 30%) | $166 |

## Monthly review counts, oldest to newest (9 months)

3, 1, 1, 12, 2, 3, 1, 1, 1

## Missed seasonal-sale revenue (modeled)

Skipped 4 Steam seasonal sale window(s) in the last 9 months. Running a -50% discount in those windows is modeled at +$149 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$4.0k to $8.0k (2-4x the trailing net annuity of $2.0k/year). Same error range applies.

## Markets by review language

- german: 4% (game NOT localized in this language)
- english: 92%
- japanese: 4% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1566830
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
