# IRMÃO Grande & Brasileiro 2

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1569520
- Developer: Virgula Leal
- Publisher: Jogo Joia
- Released: 2021 · Genre: Casual · List price: $19.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.0k to $3.1k per month (mid $2.6k)
- Opportunity score: $3.4k/month at x1.35 dormancy multiplier
- Est. lifetime owners: 44.2k · Est. lifetime net revenue: $220.3k
- Review sentiment: 98% positive across 1494 reviews (1381 from Steam purchases)
- Review velocity: 20.5 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 12 months
- Studio quiet across its whole catalog
- Last build shipped 12 months ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 8 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.6k |
| After VAT / sales tax (-13% blended) | $4.0k |
| After refunds (-9.5% median) | $3.7k |
| Net to developer (after Steam 30%) | $2.6k |

## Monthly review counts, oldest to newest (24 months)

18, 20, 28, 28, 44, 48, 28, 25, 9, 16, 27, 26, 18, 14, 15, 15, 30, 47, 21, 11, 22, 22, 18, 29

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 24 months. Running a -50% discount in those windows is modeled at +$6.9k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$61.3k to $122.6k (2-4x the trailing net annuity of $30.7k/year). Same error range applies.

## Markets by review language

- english: 3% (game NOT localized in this language)
- brazilian: 97% (game NOT localized in this language)

Localization gap: 100% of measured reviews are written in languages the game does not support (top: brazilian). Localizing is likely immediate market expansion.

## Analyst notes (AI-assisted)

A Brazilian party game built around roasting and mocking friends, released in 2021 by independent developer Virgula Leal.

IRMÃO Grande earns $2.5k/mo in residual revenue despite a fading studio, zero developer communication in 12+ months, and near-complete localization to Portuguese. The 97.7% positive rating and 20.5 reviews/month signal a tight, satisfied niche audience. Revival is unlikely without publisher reinvestment; acquisition makes sense only if buyer seeks Brazilian market IP and can relaunch with translation, marketing, and live-service support.

- Most realistic play: watch
- Risk (other): Developer silent for 12+ months; studio status flagged as fading, raising questions about post-acquisition technical support and content roadmap credibility.
- Risk (market): 100% localization gap outside Portuguese signals minimal appeal outside Brazil; elasticity near 1.0 implies price-sensitive audience with limited growth runway.
- Risk (other): Social/party game mechanics depend on active multiplayer community; small player base and monthly review churn (20.5/mo) suggest volatility in engagement.

What players are asking for:
- English localization and international marketing to grow player base beyond Brazil
- New cosmetics, game modes, or seasonal content to sustain engagement
- Crossplay and mobile port to reach casual/party audiences on other platforms
- Transparency and development roadmap from publisher or new steward

Suggested first moves:
1. Audit IP ownership and publishing contract with Jogo Joia; confirm whether acquisition of code, trademark, and community is feasible or if only distribution rights are available.
2. Commission soft localization and A/B test English-language version in Australia and Canada at low cost; party games travel well if marketing and UX match region.
3. Engage current Portuguese player base via Discord or Reddit to map feature requests and retention blockers; low review velocity suggests community communication is the lever.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1569520
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
