# Passpartout 2: The Lost Artist

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1571100
- Developer: Flamebait Games
- Released: 2023 · Genre: Casual · List price: $24.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.5k to $2.3k per month (mid $1.9k)
- Opportunity score: $3.2k/month at x1.65 dormancy multiplier
- Est. lifetime owners: 39.0k · Est. lifetime net revenue: $243.1k
- Review sentiment: 95% positive across 1358 reviews (1219 from Steam purchases)
- Review velocity: 12.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 21 months
- Studio quiet across its whole catalog
- Last build shipped 21 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.5k |
| After VAT / sales tax (-13% blended) | $3.0k |
| After refunds (-9.5% median) | $2.7k |
| Net to developer (after Steam 30%) | $1.9k |

## Monthly review counts, oldest to newest (24 months)

19, 10, 15, 14, 17, 17, 15, 20, 12, 17, 24, 11, 21, 11, 11, 9, 16, 17, 8, 7, 8, 9, 9, 33

## Estimated acquisition range

$46.1k to $92.2k (2-4x the trailing net annuity of $23.1k/year). Same error range applies.

## Markets by review language

- russian: 1% (game NOT localized in this language)
- spanish: 11%
- german: 6%
- english: 41%
- japanese: 1%
- schinese: 17%
- brazilian: 8%
- french: 1%
- koreana: 15%

## Analyst notes (AI-assisted)

A creative indie painting game where you craft and sell artwork to eccentric buyers, with light simulation and comedy mechanics.

Passpartout 2 holds steady monthly revenue around $1.9k/mo despite 21 months of radio silence from the developer. The 95% positive rate and consistent 12 reviews/mo suggest a loyal, engaged niche audience that the studio has simply stopped servicing. This is a clean acquisition target for a publisher seeking low-maintenance catalog depth or a revival candidate if tech debt (loading bugs, input scaling) can be addressed cheaply. The franchise shows franchise potential: art-game fans are underserved, and the first title proved durable.

- Most realistic play: acquisition
- Risk (tech): Multiple players report game-blocking bugs (infinite loading, touch input non-functional) that have persisted across 21 months of inactivity, suggesting the codebase may require triage before monetization resumes.
- Risk (market): Studio status is 'fading' with only 2 titles on record; developer commitment to post-launch support or sequels is unclear.
- Risk (other): Zero sales velocity in the past 12 months and no price discounting suggest the game has lost algorithmic visibility; organic discovery is now the sole growth engine.

What players are asking for:
- Fix infinite loading bug on save/quit and launch
- Enable touchscreen and mobile input properly
- Expand buyer variety and commission types

Suggested first moves:
1. Audit the codebase for the two reported bugs (loading state machine, input layer) and cost a QA pass; if under $15k, fix before re-listing.
2. Survey the 39k lifetime buyers for sentiment on revival roadmap (cosmetics, new buyer NPCs, speedrun mode); use responses to pitch revival campaign ROI.
3. Check whether Flamebait owns all IP outright and can transfer without encumbrance; confirm contract terms for the studio's two titles.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1571100
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
