# Metal Slug Tactics

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1590760
- Developer: Leikir Studio
- Publisher: Dotemu
- Released: 2024 · Genre: Action · List price: $24.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.5k to $2.2k per month (mid $1.9k)
- Opportunity score: $1.9k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 36.5k · Est. lifetime net revenue: $266.5k
- Review sentiment: 77% positive across 1535 reviews (1140 from Steam purchases)
- Review velocity: 10.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 8 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 9 months ago
- Last discounted 1 months ago, 8 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.4k |
| After VAT / sales tax (-13% blended) | $2.9k |
| After refunds (-9.5% median) | $2.7k |
| Net to developer (after Steam 30%) | $1.9k |

## Monthly review counts, oldest to newest (21 months)

719, 105, 35, 38, 27, 38, 20, 16, 14, 23, 15, 19, 9, 24, 10, 6, 13, 13, 9, 10, 10

## Missed seasonal-sale revenue (modeled)

Skipped 4 Steam seasonal sale window(s) in the last 21 months. Running a -50% discount in those windows is modeled at +$70.6k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- french: 3%
- german: 1%
- english: 56%
- koreana: 6%
- spanish: 7%
- schinese: 15%
- brazilian: 6%
- russian: 5% (game NOT localized in this language)
- japanese: 1%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1590760
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
