# Corsairs Legacy - Pirate Action RPG & Sea Battles

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1594880
- Developer: Mauris
- Publisher: Mauris Games OU
- Released: 2024 · Genre: Action · List price: $19.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.5k to $3.8k per month (mid $3.2k)
- Opportunity score: $4.7k/month at x1.50 dormancy multiplier
- Est. lifetime owners: 35.1k · Est. lifetime net revenue: $204.9k
- Review sentiment: 75% positive across 1213 reviews (1096 from Steam purchases)
- Review velocity: 21.7 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Last build shipped 1 months ago
- No Steam discount in 4.0 years (deepest tracked: -0%)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $5.7k |
| After VAT / sales tax (-13% blended) | $5.0k |
| After refunds (-9.5% median) | $4.5k |
| Net to developer (after Steam 30%) | $3.2k |

## Monthly review counts, oldest to newest (24 months)

53, 31, 29, 24, 53, 23, 12, 43, 7, 12, 13, 40, 13, 25, 27, 5, 24, 27, 28, 24, 6, 30, 31, 11

## Missed seasonal-sale revenue (modeled)

Skipped 12 Steam seasonal sale window(s) in the last 24 months. Running a -50% discount in those windows is modeled at +$23.2k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$76.0k to $151.9k (2-4x the trailing net annuity of $38.0k/year). Same error range applies.

## Markets by review language

- russian: 52%
- japanese: 0%
- french: 3%
- german: 7%
- english: 31%
- spanish: 2%
- schinese: 4%
- brazilian: 0%
- koreana: 1%

## Analyst notes (AI-assisted)

Early-access pirate action RPG with ship combat, land exploration, and mod potential, developed by solo studio Mauris.

Corsairs Legacy sits in a quiet zone of the action RPG space, generating modest but consistent residual revenue ($3,165/mo mid-case) from a small engaged base despite being only 1.4 months post-build and still in early access. The title has legitimate technical friction (camera jank, quest-blocking bugs) that is depressing velocity and review velocity, but player sentiment is constructive rather than hostile, and the developer is actively posting. For a publisher or studio seeking a moddable sandbox IP with existing community goodwill and low competitive density in the pirate-RPG niche, this represents a below-radar title worth monitoring through full release; acquisition is unlikely but publishing support or co-dev partnership could unlock higher floor revenue.

- Most realistic play: watch
- Risk (tech): Early-access state with documented game-stopping bugs in main questline and camera responsiveness issues that require player workarounds.
- Risk (market): Velocity has declined sharply from 53 sales in month 1 to single digits by month 11, suggesting initial novelty wear-off or seasonal dip before full release.
- Risk (other): Solo developer studio with only one title; bus factor and long-term support sustainability are unknowns.

What players are asking for:
- Bug fixes for quest-blocking issues in main questline
- Ship-combat UI/feedback improvements and clearer telegraphing
- Continued roadmap execution toward full feature set and modding support
- Camera sensitivity and input handling refinement

Suggested first moves:
1. Request detailed roadmap and bug-fix timeline from Mauris to assess velocity into full launch and stability ceiling.
2. Engage developer on modding API/toolset plans; if advanced, this IP could become a long-tail revenue driver post-launch.
3. Monitor sales and review velocity for 3-6 months through early-access lifecycle; target re-evaluation at full release or if monthly residual climbs above $5k/mo.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1594880
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
