# Nickelodeon Kart Racers 3: Slime Speedway

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1620040
- Developer: Bamtang Games
- Publisher: GameMill Entertainment
- Released: 2022 · Genre: Racing · List price: $49.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.2k to $1.7k per month (mid $1.5k)
- Opportunity score: $3.1k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 6.5k · Est. lifetime net revenue: $80.6k
- Review sentiment: 65% positive across 283 reviews (202 from Steam purchases)
- Review velocity: 4.7 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 3.9 years
- Studio quiet across its whole catalog
- Last build shipped 3.9 years ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.6k |
| After VAT / sales tax (-13% blended) | $2.3k |
| After refunds (-9.5% median) | $2.1k |
| Net to developer (after Steam 30%) | $1.5k |

## Monthly review counts, oldest to newest (24 months)

5, 3, 4, 3, 1, 7, 2, 5, 6, 1, 11, 8, 7, 5, 4, 3, 4, 4, 2, 5, 5, 3, 9, 4

## Estimated acquisition range

$34.9k to $69.8k (2-4x the trailing net annuity of $17.5k/year). Same error range applies.

## Markets by review language

- brazilian: 10% (game NOT localized in this language)
- french: 2%
- german: 2%
- english: 62%
- russian: 13% (game NOT localized in this language)
- spanish: 9%
- schinese: 2% (game NOT localized in this language)

Localization gap: 25% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Analyst notes (AI-assisted)

A Nickelodeon-branded kart racer for console and PC featuring Nick characters and slime-themed tracks.

Nickelodeon Kart Racers 3 sits in a quiet zone: licensed IP, modest but stable residual revenue ($1.45k/mo mid-estimate), and zero promotional activity since launch 46 months ago. The title has earned $80.6k lifetime on ~6.5k units, suggesting it satisfied a niche audience but never scaled. Acquisition is blocked by the IP license; revival via publisher GameMill is the only realistic path, contingent on Nickelodeon license status and willingness to fund online-mode fixes and regional localization (25% Russian gap signals untapped Eastern Europe demand).

- Most realistic play: revival
- Licensed IP: the game is built on third-party intellectual property
- Risk (licensed_ip): Nickelodeon license agreement with GameMill Entertainment likely has expiry, renewal, and minimum-sales clauses; full terms unknown and are non-negotiable by third parties.
- Risk (multiplayer): Online matchmaking is reportedly barren; players cite blocked achievements and character unlocks tied to multiplayer, creating a negative spiral where single-player content feels incomplete.
- Risk (market): Licensed kart racers have a narrow window; post-launch silence (no discounts, no dev posts in 46 months) suggests publisher deprioritized the title, and competitor Mario Kart dominates the category.
- Risk (tech): No evidence of post-launch patches or server maintenance; online infrastructure may be dormant or unsustainable.

What players are asking for:
- Fix online matchmaking and restore population to unlock character/achievement progression
- Port or re-release on additional platforms to reach broader Nickelodeon-licensing audience
- Improve localization, especially Russian and other Eastern European languages

Suggested first moves:
1. Confirm Nickelodeon license status, expiry date, and renewal cost/terms with GameMill Entertainment legal; determine if publisher retains rights to operate servers or if they lapse.
2. Audit online-server health and cost-to-revive; if salvageable under $5-10k/mo, test a 2-4 week free weekend promotion and targeted Russian/LATAM discount to measure demand elasticity and validate the $3.05k/mo opportunity ceiling.
3. Evaluate regional-localization gaps (Russian 24% of reviews but 25% content gap) as quick-win revenue lever; prioritize Russian voiceover and UI if license permits and uplift is >20% of residual forecast.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1620040
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
