# Oceanhorn 2: Knights of the Lost Realm

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1622710
- Developer: Cornfox & Brothers Ltd.
- Publisher: FDG Entertainment
- Released: 2023 · Genre: Action · List price: $29.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.2k to $1.9k per month (mid $1.6k)
- Opportunity score: $3.0k/month at x1.90 dormancy multiplier
- Est. lifetime owners: 9.3k · Est. lifetime net revenue: $69.4k
- Review sentiment: 75% positive across 310 reviews (290 from Steam purchases)
- Review velocity: 8.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 2.9 years
- Studio quiet across its whole catalog
- Last build shipped 35 months ago
- Last discounted 1 months ago, 9 sales in the last 12 months
- Proven demand elasticity: x1.4 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.8k |
| After VAT / sales tax (-13% blended) | $2.5k |
| After refunds (-9.5% median) | $2.2k |
| Net to developer (after Steam 30%) | $1.6k |

## Monthly review counts, oldest to newest (24 months)

5, 3, 12, 4, 4, 14, 6, 8, 6, 10, 9, 9, 12, 2, 5, 5, 6, 10, 4, 5, 19, 12, 3, 7

## Estimated acquisition range

$37.4k to $74.8k (2-4x the trailing net annuity of $18.7k/year). Same error range applies.

## Markets by review language

- russian: 11%
- spanish: 4%
- brazilian: 12%
- french: 6%
- german: 8%
- english: 40%
- japanese: 1%
- schinese: 17%
- koreana: 1%

## Analyst notes (AI-assisted)

Action-adventure fantasy title with Zelda-like gameplay, developed by Cornfox & Brothers for console and PC.

Oceanhorn 2 sits in a quiet zone: $1,558/mo residual revenue on $29.99 pricing, 75% positive community sentiment, but developer studio marked fading with no activity for 35 months. The 9 discounts in 12 months (max 75% off) signal aggressive repositioning, yet reviews praise core loop and story. Opportunity lies in repositioning as dormant IP under new publishing stewardship, or licensing the franchise to a studio capable of sustained updates.

- Most realistic play: publishing
- Risk (other): Developer (Cornfox & Brothers) silent for 35 months; studio status flagged fading with only 2 titles in catalog.
- Risk (market): Heavy discount activity (9 promotions in 12 months, 75% max) may have eroded perceived value and trained price-sensitive buyers.
- Risk (tech): Action combat noted by players as needing polish; without active development, feature gap vs. contemporaries widens.

What players are asking for:
- Combat mechanics refinement and tighter hit detection
- Sequel confirmation and roadmap clarity
- Bug fixes and performance optimization on lower-end hardware

Suggested first moves:
1. Secure clear IP and publishing rights from FDG Entertainment and Cornfox & Brothers; confirm development continuity or acquisition intent.
2. Audit player feedback on combat polish and performance; quantify effort for a 1-2 title balance patch to re-engage the 8.3 monthly reviewers and restore confidence.
3. Test a 3-6 month content roadmap announcement (new challenge mode, cosmetics, or story DLC) at current $29.99 price to stabilize discount elasticity (1.35x) and shift narrative from dormant to intentional.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1622710
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
