# Aery - Calm Mind

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1623080
- Developer: EpiXR Games UG
- Released: 2021 · Genre: Casual · List price: $9.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $224 to $336 per month (mid $280)
- Opportunity score: $518/month at x1.85 dormancy multiplier
- Est. lifetime owners: 2.7k · Est. lifetime net revenue: $6.6k
- Review sentiment: 83% positive across 88 reviews (83 from Steam purchases)
- Review velocity: 4.5 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 23 months
- Studio active elsewhere (16 titles tracked), so this one may welcome a partner
- Last build shipped 5.4 years ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 11 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $509 |
| After VAT / sales tax (-13% blended) | $443 |
| After refunds (-9.5% median) | $401 |
| Net to developer (after Steam 30%) | $280 |

## Monthly review counts, oldest to newest (23 months)

30, 4, 17, 1, 1, 1, 2, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 5, 15, 5

## Missed seasonal-sale revenue (modeled)

Skipped 8 Steam seasonal sale window(s) in the last 23 months. Running a -50% discount in those windows is modeled at +$747 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$6.7k to $13.5k (2-4x the trailing net annuity of $3.4k/year). Same error range applies.

## Markets by review language

- french: 1% (game NOT localized in this language)
- english: 62% (game NOT localized in this language)
- russian: 34% (game NOT localized in this language)
- spanish: 2% (game NOT localized in this language)

Localization gap: 100% of measured reviews are written in languages the game does not support (top: english). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1623080
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
