# Gungrave G.O.R.E

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1630110
- Developer: Iggymob Co.,Ltd
- Publisher: Prime Matter
- Released: 2022 · Genre: Action · List price: $29.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.8k to $2.7k per month (mid $2.2k)
- Opportunity score: $4.3k/month at x1.90 dormancy multiplier
- Est. lifetime owners: 23.6k · Est. lifetime net revenue: $176.4k
- Review sentiment: 70% positive across 1028 reviews (737 from Steam purchases)
- Review velocity: 12.0 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 2.2 years
- Studio quiet across its whole catalog
- Last build shipped 23 months ago
- Last discounted 0 months ago, 9 sales in the last 12 months
- Proven demand elasticity: x1.2 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.1k |
| After VAT / sales tax (-13% blended) | $3.5k |
| After refunds (-9.5% median) | $3.2k |
| Net to developer (after Steam 30%) | $2.2k |

## Monthly review counts, oldest to newest (24 months)

21, 14, 13, 12, 20, 14, 14, 16, 13, 15, 5, 9, 5, 11, 19, 18, 15, 16, 13, 22, 12, 5, 9, 11

## Estimated acquisition range

$53.8k to $107.7k (2-4x the trailing net annuity of $26.9k/year). Same error range applies.

## Markets by review language

- english: 54%
- koreana: 10%
- spanish: 4%
- japanese: 9%
- schinese: 9%
- russian: 5%
- brazilian: 5%
- french: 2%
- german: 3%

## Analyst notes (AI-assisted)

A stylish action-shooter hybrid from the cult Gungrave franchise, blending melee and ranged combat with heavy rock aesthetics.

Gungrave G.O.R.E has generated $176K lifetime on 23.6K units despite zero developer engagement in 26 months and a studio in decline. The title shows modest but consistent residual revenue ($2.2K/mo mid-case) and earned a B-grade, suggesting execution quality exceeds visibility. However, its licensed-IP foundation, narrow niche appeal, and lack of post-launch support make this a watch rather than an acquisition target unless the rights holder (Bandai Namco) is willing to transfer publishing or develop a revival roadmap.

- Most realistic play: watch
- Licensed IP: the game is built on third-party intellectual property
- Risk (licensed_ip): Gungrave IP is owned by Bandai Namco; any acquisition of the game, publishing rights, or revival campaign requires their consent and likely renegotiation of backend terms.
- Risk (market): Franchise name recognition is minimal outside Japan and hardcore action fans; the entry barrier of prior PS2 lore (acknowledged by reviewers) caps potential audience size.
- Risk (other): Developer Iggymob is fading (single title, 26 months since last post) and cannot support live ops, balance patches, or platform expansion.

What players are asking for:
- More accessible onboarding to the Gungrave story (voice-over recap, in-game tutorials)
- Balance adjustments and bug fixes post-launch
- Crossplay and platform parity support
- DLC or narrative continuation to flesh out the setting

Suggested first moves:
1. Contact Bandai Namco IP stewardship to understand whether they intend revival investment or would consider licensing to a capable publisher/studio willing to fund a refresh campaign.
2. Audit the 737 Steam reviews and 1K+ all-platform reviews for specific feature requests and platform-porting opportunities (console ports, mobile); gauge whether a targeted QoL patch could reignite velocity.
3. Model a hypothetical publishing revival: low-cost seasonal cosmetics, balance pass, and TikTok/YouTube creator outreach to the action-game segment; the game's visual flair and 70% positive ratio suggest viral upside if visibility breaks through.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1630110
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
