# HoneySelect2Libido DX

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1631080
- Developer: ILLUSION
- Released: 2022 · Genre: Simulation · List price: $69.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.3k to $3.4k per month (mid $2.8k)
- Opportunity score: $6.0k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 40.8k · Est. lifetime net revenue: $711.4k
- Review sentiment: 81% positive across 1366 reviews (1274 from Steam purchases)
- Review velocity: 6.5 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 3.1 years
- Studio inactive: no public activity across 4 tracked titles
- Last build shipped 4.3 years ago
- Store page localized in only 4 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $5.1k |
| After VAT / sales tax (-13% blended) | $4.5k |
| After refunds (-9.5% median) | $4.1k |
| Net to developer (after Steam 30%) | $2.8k |

## Monthly review counts, oldest to newest (24 months)

12, 16, 6, 10, 10, 18, 13, 8, 11, 15, 8, 13, 12, 7, 6, 6, 9, 5, 9, 4, 4, 7, 10, 5

## Missed seasonal-sale revenue (modeled)

Skipped 12 Steam seasonal sale window(s) in the last 24 months. Running a -50% discount in those windows is modeled at +$23.1k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$68.1k to $136.1k (2-4x the trailing net annuity of $34.0k/year). Same error range applies.

## Markets by review language

- french: 2% (game NOT localized in this language)
- german: 1% (game NOT localized in this language)
- japanese: 3% (game NOT localized in this language)
- schinese: 34%
- english: 49%
- koreana: 2% (game NOT localized in this language)
- russian: 4% (game NOT localized in this language)
- spanish: 4% (game NOT localized in this language)
- brazilian: 1% (game NOT localized in this language)

Localization gap: 17% of measured reviews are written in languages the game does not support (top: spanish). Localizing is likely immediate market expansion.

## Analyst notes (AI-assisted)

A character-creation and relationship-simulation game from ILLUSION's Honey Select franchise, available on Steam in a vanilla/censored build.

HoneySelect2Libido DX is generating $2.8K-$3.4K/mo in residual revenue from a stable, niche audience 51 months post-launch, despite zero discounting, zero dev activity for 37 months, and studio status flagged as inactive. The 41K lifetime unit base and 81% positive review rate signal strong product-market fit within its genre; however, the title is orphaned (no DLC, studio support, or modding ecosystem on Steam), and player feedback highlights content gutting and platform fragmentation as structural problems. This is a watch-list candidate rather than an acquisition play, unless a buyer seeks to revive the franchise IP or localize into Spanish (17% gap) to extend tail revenue.

- Most realistic play: watch
- Risk (tech): No developer or publisher activity for 37 months; codebase and runtime stability unknown if ported or updated.
- Risk (market): Revenue velocity in trailing 24 months averages 8.6 sales/mo; growth is not present and content ceiling is hard without studio re-engagement.
- Risk (other): Studio flagged as inactive and genre sensitivity limits mainstream retail partnerships, publishing deals, and platform features.

What players are asking for:
- Expanded clothing and hairstyle options, and user modding support
- Restoration of missing content (studio, DLC parity with non-Steam versions)
- Uncensored or less-restricted gameplay modes
- Active developer communication and post-launch patches

Suggested first moves:
1. Audit the non-Steam versions (Patreon, standalone) and mod ecosystem to quantify feature gaps and identify which content could be restored on Steam without IP/policy conflict.
2. Assess whether a Spanish localization pass (17% gap vs. top language, 41 Spanish reviews as baseline) could unlock incremental $500-$1K/mo in residual, at cost <$3K-$5K.
3. Monitor studio status and IP ownership; if ILLUSION or successor entity signals revival interest in the Honey Select franchise, revisit as a licensing/publishing opportunity to consolidate fragmented playerbase.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1631080
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
