# SILENT HILL: Townfall > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-09-22 14:52 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 1636440 - Developer: Screen Burn - Publisher: KONAMI - Released: 2026 · Genre: Action · List price: $49.99 - Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $36.7k to $55.0k per month (mid $45.9k) - Opportunity score: $45.9k/month at x1.00 dormancy multiplier - Est. lifetime owners: 6.9k · Est. lifetime net revenue: $116.0k - Review sentiment: 81% positive across 264 reviews (173 from Steam purchases) - Review velocity: 109.4 reviews/month (6-month average) ## Why it's flagged - Developer active, last post 0 months ago - Studio active elsewhere (3 titles tracked), so this one may welcome a partner - Last build shipped 0 months ago ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $83.3k | | After VAT / sales tax (-13% blended) | $72.5k | | After refunds (-9.5% median) | $65.6k | | Net to developer (after Steam 30%) | $45.9k | ## Markets by review language - japanese: 5% - schinese: 11% - french: 1% - german: 1% - english: 68% - koreana: 1% (game NOT localized in this language) - russian: 12% - spanish: 2% ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier, 40-75x by year. Cohorts from 2020 on are calibrated against 182 sales milestones announced by developers; older ones follow the published Boxleiter tables. Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/1636440 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.