# Survive The Hill

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1682380
- Developer: Redivided Studios
- Released: 2023 · Genre: Action · List price: $19.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $199 to $299 per month (mid $249)
- Opportunity score: $523/month at x2.10 dormancy multiplier
- Est. lifetime owners: 1.7k · Est. lifetime net revenue: $8.6k
- Review sentiment: 68% positive across 69 reviews (54 from Steam purchases)
- Review velocity: 2.0 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 3.0 years
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 3.0 years ago
- Last discounted 1 months ago, 5 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $452 |
| After VAT / sales tax (-13% blended) | $394 |
| After refunds (-9.5% median) | $356 |
| Net to developer (after Steam 30%) | $249 |

## Monthly review counts, oldest to newest (14 months)

24, 4, 1, 9, 1, 3, 1, 5, 2, 2, 2, 3, 2, 1

## Missed seasonal-sale revenue (modeled)

Skipped 8 Steam seasonal sale window(s) in the last 14 months. Running a -50% discount in those windows is modeled at +$2.6k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$6.0k to $12.0k (2-4x the trailing net annuity of $3.0k/year). Same error range applies.

## Markets by review language

- schinese: 21%
- brazilian: 3% (game NOT localized in this language)
- french: 3%
- german: 9%
- english: 47%
- russian: 3%
- spanish: 9% (game NOT localized in this language)
- japanese: 6% (game NOT localized in this language)

Localization gap: 18% of measured reviews are written in languages the game does not support (top: spanish). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1682380
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
