# MotoGP™22

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1710580
- Developer: Milestone S.r.l.
- Released: 2022 · Genre: Racing · List price: $29.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.5k to $2.3k per month (mid $1.9k)
- Opportunity score: $3.6k/month at x1.90 dormancy multiplier
- Est. lifetime owners: 42.8k · Est. lifetime net revenue: $319.7k
- Review sentiment: 81% positive across 1631 reviews (1336 from Steam purchases)
- Review velocity: 10.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 3.1 years
- Studio active elsewhere (43 titles tracked), so this one may welcome a partner
- Last build shipped 34 months ago
- Last discounted 1 months ago, 9 sales in the last 12 months
- Proven demand elasticity: x1.6 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.5k |
| After VAT / sales tax (-13% blended) | $3.0k |
| After refunds (-9.5% median) | $2.7k |
| Net to developer (after Steam 30%) | $1.9k |

## Monthly review counts, oldest to newest (24 months)

10, 12, 28, 21, 12, 14, 6, 11, 18, 11, 17, 18, 13, 5, 7, 10, 6, 11, 6, 12, 6, 22, 5, 10

## Estimated acquisition range

$45.6k to $91.2k (2-4x the trailing net annuity of $22.8k/year). Same error range applies.

## Markets by review language

- french: 6%
- english: 61%
- german: 5%
- koreana: 0% (game NOT localized in this language)
- russian: 2% (game NOT localized in this language)
- spanish: 10%
- japanese: 1%
- schinese: 9%
- brazilian: 6%

## Analyst notes (AI-assisted)

MotoGP 22 is an officially licensed motorcycle racing sim from Milestone, the annual franchise leader in two-wheeled motorsport games.

MotoGP 22 has generated $320k lifetime on 43k units at a stable $1.9k/mo residual burn, with 81% positive reviews and consistent engagement across 10 languages. The title sits dormant post-launch (no dev post in 37 months, last discount 0.6 months ago) despite licensing annual MotoGP contracts and a 1.6 price elasticity suggesting room for tactical pricing. For a sports-IP publisher or Milestone itself, the play is not acquisition but rather a low-friction publishing refresh: seasonal cosmetics, regional pricing for Russian (2% localization gap), and a coordinated discount cycle to capture lapsed players before MotoGP 24/25 inevitably absorbs the audience.

- Most realistic play: publishing
- Licensed IP: the game is built on third-party intellectual property
- Risk (licensed_ip): Dorna Sports and FIM hold MotoGP broadcast/IP rights; annual licensing costs and franchise year-over-year churn mean 22 will be delisted within 2-3 years as newer seasons release.
- Risk (market): Mainstream audience is tiny (grade B, 42k lifetime units); active player base declines sharply once new title launches, making meaningful revenue upside dependent on console ports or free-to-play conversion.
- Risk (tech): 34 months post-build with zero dev communication suggests code freeze and minimal live-ops capacity; engine updates or multiplayer fixes would require studio reallocation.

What players are asking for:
- Russian language support and regional pricing (2% loc gap documented; 16 Russian reviews on record)
- Seasonal cosmetics and livery editor expansion
- Cross-play between PC and console versions

Suggested first moves:
1. Audit Dorna licensing agreement expiry and renewal cost; confirm whether Milestone retains live-ops rights or if seasonal cosmetics require fresh negotiation.
2. A/B test a 25-35% discount bundle on console platforms and Steam regional stores (Russia, Brazil, China) to measure velocity elasticity; target $4-5k/mo ceiling before cannibalization.
3. Engage top 1% streamers (motorcycle enthusiasts, not racing-game specialists) with cosmetic gifting to convert off-season MotoGP viewership into trial purchases.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1710580
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
