# Colossus - Eternal Blight

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1722800
- Developer: RUSTIC PANDA GAMES LLC
- Publisher: LevelUpGaming
- Released: 2026 · Genre: Action · List price: $15.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $5.0k to $7.6k per month (mid $6.3k)
- Opportunity score: $6.3k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 2.2k · Est. lifetime net revenue: $11.8k
- Review sentiment: 96% positive across 99 reviews (69 from Steam purchases)
- Review velocity: 47.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 0 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $11.4k |
| After VAT / sales tax (-13% blended) | $10.0k |
| After refunds (-9.5% median) | $9.0k |
| Net to developer (after Steam 30%) | $6.3k |

## Monthly review counts, oldest to newest (1 months)

47

## Markets by review language

- french: 1%
- german: 1%
- english: 68%
- koreana: 1%
- russian: 24% (game NOT localized in this language)
- japanese: 1%
- schinese: 3%

Localization gap: 24% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1722800
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
