# Smushi Come Home

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1740300
- Developer: SomeHumbleOnion
- Publisher: Mooneye Studios
- Released: 2023 · Genre: Adventure · List price: $19.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.7k to $4.0k per month (mid $3.3k)
- Opportunity score: $5.5k/month at x1.65 dormancy multiplier
- Est. lifetime owners: 66.6k · Est. lifetime net revenue: $332.1k
- Review sentiment: 99% positive across 2780 reviews (2082 from Steam purchases)
- Review velocity: 26.8 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 23 months
- Studio quiet across its whole catalog
- Last build shipped 23 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $6.1k |
| After VAT / sales tax (-13% blended) | $5.3k |
| After refunds (-9.5% median) | $4.8k |
| Net to developer (after Steam 30%) | $3.3k |

## Monthly review counts, oldest to newest (24 months)

38, 34, 27, 25, 29, 34, 19, 38, 60, 19, 38, 44, 69, 32, 32, 30, 26, 35, 19, 44, 23, 15, 28, 32

## Estimated acquisition range

$80.2k to $160.5k (2-4x the trailing net annuity of $40.1k/year). Same error range applies.

## Markets by review language

- french: 1%
- english: 88%
- koreana: 0% (game NOT localized in this language)
- russian: 1% (game NOT localized in this language)
- schinese: 3%
- brazilian: 1% (game NOT localized in this language)
- german: 2%
- spanish: 2%
- japanese: 1%

## Analyst notes (AI-assisted)

A cozy, non-violent 3D platformer about a sentient mushroom finding its way home, built around exploration, puzzle-solving, and wholesome NPC interactions.

Smushi Come Home sits dormant despite exceptional quality signals: 98.96% positive reviews, $332k lifetime net revenue from 66.6k units, and $3.3k-$4k residual monthly earnings with zero discounting. The studio is fading and last developed 23 months ago, suggesting the IP and codebase are available. Revival or acquisition is viable for publishers targeting the cozy/relaxation segment, which has proven commercial legs post-pandemic; the 2.6% Russian localization gap hints at modest untapped regional demand.

- Most realistic play: acquisition
- Risk (tech): One negative review flags camera clipping and poor third-person framing, suggesting technical debt that may compound in ports or sequel work.
- Risk (market): Cozy/wholesome games face saturated Steam discovery and algorithmic sorting; sustained revenue relies on festive sale cycles and word-of-mouth, not viral momentum.
- Risk (other): Studio status 'fading' with only one title suggests limited internal bandwidth for updates, DLC, or community engagement post-acquisition.

What players are asking for:
- More content or a sequel; players express reluctance to leave the game world.
- Flute instrument availability in endgame for replayability.
- Additional skins and cosmetics beyond those available at launch.
- Cross-platform availability (console or mobile ports implied by cozy audience).

Suggested first moves:
1. Acquire studio assets and IP; verify code quality, art pipeline, and any third-party middleware or music licenses before closing.
2. Conduct a 90-day technical audit targeting camera, platforming feel, and engine stability; prioritize fixes that unlock console/mobile ports (Switch, iOS would reach cozy audience).
3. Plan a seasonal content roadmap (cosmetics, mini-DLC, limited-time events) to re-engage lapsed players and drive $5k-$6k/mo residual revenue toward $8k-$12k/mo within 12 months.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1740300
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
