# Esports History

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1742360
- Developer: Quantum Gear Studios
- Released: 2024 · Genre: Indie · List price: $9.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $341 to $511 per month (mid $426)
- Opportunity score: $554/month at x1.30 dormancy multiplier
- Est. lifetime owners: 12.3k · Est. lifetime net revenue: $35.9k
- Review sentiment: 78% positive across 402 reviews (384 from Steam purchases)
- Review velocity: 5.8 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 6 months ago
- Last build shipped 21 months ago
- Last discounted 0 months ago, 8 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $773 |
| After VAT / sales tax (-13% blended) | $673 |
| After refunds (-9.5% median) | $609 |
| Net to developer (after Steam 30%) | $426 |

## Monthly review counts, oldest to newest (21 months)

177, 24, 18, 44, 11, 16, 8, 8, 10, 6, 7, 8, 6, 4, 10, 7, 7, 6, 2, 5, 8

## Missed seasonal-sale revenue (modeled)

Skipped 11 Steam seasonal sale window(s) in the last 21 months. Running a -50% discount in those windows is modeled at +$10.2k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$10.2k to $20.4k (2-4x the trailing net annuity of $5.1k/year). Same error range applies.

## Markets by review language

- french: 1% (game NOT localized in this language)
- english: 24%
- russian: 55%
- schinese: 8%
- german: 2% (game NOT localized in this language)
- koreana: 0% (game NOT localized in this language)
- spanish: 1% (game NOT localized in this language)
- japanese: 0% (game NOT localized in this language)
- brazilian: 7% (game NOT localized in this language)

Localization gap: 12% of measured reviews are written in languages the game does not support (top: brazilian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1742360
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
