# Goat Simulator: Remastered

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1762930
- Developer: Coffee Stain Studios
- Publisher: Coffee Stain Publishing
- Released: 2024 · Genre: Adventure · List price: $29.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $9.5k to $14.3k per month (mid $11.9k)
- Opportunity score: $19.6k/month at x1.65 dormancy multiplier
- Est. lifetime owners: 35.8k · Est. lifetime net revenue: $313.6k
- Review sentiment: 88% positive across 1170 reviews (1118 from Steam purchases)
- Review velocity: 54.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 19 months
- Studio active elsewhere (5 titles tracked), so this one may welcome a partner
- Last build shipped 19 months ago
- Last discounted 1 months ago, 10 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $21.6k |
| After VAT / sales tax (-13% blended) | $18.8k |
| After refunds (-9.5% median) | $17.0k |
| Net to developer (after Steam 30%) | $11.9k |

## Monthly review counts, oldest to newest (21 months)

330, 62, 45, 18, 42, 27, 41, 29, 33, 34, 28, 33, 46, 28, 45, 25, 80, 47, 41, 63, 70

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 21 months. Running a -50% discount in those windows is modeled at +$44.3k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$285.8k to $571.6k (2-4x the trailing net annuity of $142.9k/year). Same error range applies.

## Markets by review language

- german: 2%
- english: 56%
- spanish: 4%
- japanese: 1%
- french: 1%
- koreana: 1%
- russian: 19%
- schinese: 13%
- brazilian: 4% (game NOT localized in this language)

## Analyst notes (AI-assisted)

Goat Simulator: Remastered is a slapstick physics-comedy adventure where players wreak sandbox havoc as a destructive goat, now rebuilt for modern systems.

This 2024 remaster sits on a cult IP with proven endurance, 88% positive Steam reception, and solid residual revenue of $11.9k/mo on a modest $30 price point. Coffee Stain has kept the title on discount rotation (10 promotions in 12 months) to maintain velocity, but low localization coverage (Brazilian Portuguese at 3.8% gap) and absent workshop/mobile-map features represent friction points. Best suited for a publisher wanting a low-risk seasonal/event-driven monetization refresh or a studio seeking IP licensing leverage rather than an acquisition play.

- Most realistic play: publishing
- Risk (market): Novelty-driven audience; gameplay loop is intentionally thin, so player churn is expected and retention depends on DLC and cultural moments (e.g., the Payday crossover) rather than core engagement.
- Risk (tech): Absence of workshop support and missing mobile maps are explicitly called out by returning players as quality-of-life gaps vs. the original, limiting user-generated content upside.
- Risk (other): Coffee Stain's 19-month radio silence on dev posts (last post 19.4 months ago) despite active discount cadence suggests lean post-launch support, which may signal prioritization fatigue.

What players are asking for:
- Port mobile maps (Goat MMO, Christmas map) to Steam
- Restore workshop and custom goat creation tools
- Keep crossover DLC coming (Payday collab praised explicitly)

Suggested first moves:
1. Audit Portuguese localization (3.8% gap) and test regional pricing; Brazil shows 39 reviews and 7% of review volume, suggesting underserved demand.
2. Commission a workshop revival roadmap: custom goat skins and modifiers could unlock user-generated content monetization (cosmetic battle pass tie-in) without heavy dev lift.
3. Pitch a '2025 Crossover Series' to Coffee Stain: payday collab drove sentiment, so quarterly IPs (action, comedy, gaming franchises) can sustain $12k/mo baseline with minimal creative risk.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1762930
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
