# So to Speak

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1779030
- Developer: Erik Andersen
- Released: 2025 · Genre: Adventure · List price: $17.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $322 to $483 per month (mid $402)
- Opportunity score: $543/month at x1.35 dormancy multiplier
- Est. lifetime owners: 3.7k · Est. lifetime net revenue: $22.6k
- Review sentiment: 97% positive across 125 reviews (117 from Steam purchases)
- Review velocity: 2.7 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 16 months
- Studio quiet across its whole catalog
- Last build shipped 16 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $730 |
| After VAT / sales tax (-13% blended) | $635 |
| After refunds (-9.5% median) | $575 |
| Net to developer (after Steam 30%) | $402 |

## Monthly review counts, oldest to newest (15 months)

27, 26, 9, 10, 7, 4, 6, 1, 9, 3, 4, 1, 2, 1, 5

## Estimated acquisition range

$9.7k to $19.3k (2-4x the trailing net annuity of $4.8k/year). Same error range applies.

## Markets by review language

- brazilian: 1% (game NOT localized in this language)
- french: 2% (game NOT localized in this language)
- german: 5% (game NOT localized in this language)
- english: 90%
- russian: 2% (game NOT localized in this language)
- schinese: 1% (game NOT localized in this language)

Localization gap: 10% of measured reviews are written in languages the game does not support (top: german). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1779030
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
