# OHV

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1783780
- Developer: Przemysław Hadała
- Released: 2024 · Genre: Indie · List price: $24.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $3.0k to $4.5k per month (mid $3.7k)
- Opportunity score: $3.7k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 41.6k · Est. lifetime net revenue: $304.1k
- Review sentiment: 90% positive across 1333 reviews (1301 from Steam purchases)
- Review velocity: 20.5 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 0 months ago
- Store page localized in only 2 language(s)
- Last discounted 3 months ago, 1 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $6.8k |
| After VAT / sales tax (-13% blended) | $5.9k |
| After refunds (-9.5% median) | $5.4k |
| Net to developer (after Steam 30%) | $3.7k |

## Monthly review counts, oldest to newest (20 months)

452, 322, 63, 38, 37, 16, 20, 15, 14, 11, 15, 56, 112, 40, 12, 22, 28, 13, 15, 33

## Missed seasonal-sale revenue (modeled)

Skipped 11 Steam seasonal sale window(s) in the last 20 months. Running a -50% discount in those windows is modeled at +$102.7k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- german: 3% (game NOT localized in this language)
- english: 76%
- russian: 7% (game NOT localized in this language)
- spanish: 2% (game NOT localized in this language)
- japanese: 1% (game NOT localized in this language)
- schinese: 3% (game NOT localized in this language)
- brazilian: 2% (game NOT localized in this language)
- french: 5% (game NOT localized in this language)

Localization gap: 24% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1783780
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
