# Zombieville USA 3D

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1801520
- Developer: Mika Mobile, Inc.
- Released: 2025 · Genre: Action · List price: $9.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.5k to $2.2k per month (mid $1.8k)
- Opportunity score: $2.5k/month at x1.35 dormancy multiplier
- Est. lifetime owners: 69.5k · Est. lifetime net revenue: $232.9k
- Review sentiment: 93% positive across 2295 reviews (2173 from Steam purchases)
- Review velocity: 22.0 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 17 months
- Studio quiet across its whole catalog
- Last build shipped 17 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.3k |
| After VAT / sales tax (-13% blended) | $2.9k |
| After refunds (-9.5% median) | $2.6k |
| Net to developer (after Steam 30%) | $1.8k |

## Monthly review counts, oldest to newest (17 months)

1439, 176, 103, 55, 58, 41, 20, 37, 106, 34, 50, 22, 28, 21, 22, 14, 25

## Estimated acquisition range

$44.2k to $88.4k (2-4x the trailing net annuity of $22.1k/year). Same error range applies.

## Markets by review language

- french: 1% (game NOT localized in this language)
- english: 90%
- koreana: 0% (game NOT localized in this language)
- schinese: 3% (game NOT localized in this language)
- brazilian: 1% (game NOT localized in this language)
- german: 1% (game NOT localized in this language)
- russian: 2% (game NOT localized in this language)
- spanish: 2% (game NOT localized in this language)
- japanese: 0% (game NOT localized in this language)

Localization gap: 10% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1801520
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
