# Aces & Adventures

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1815570
- Developer: Triple.B.Titles
- Publisher: Yogscast Games
- Released: 2023 · Genre: Adventure · List price: $19.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.5k to $2.3k per month (mid $1.9k)
- Opportunity score: $3.5k/month at x1.85 dormancy multiplier
- Est. lifetime owners: 70.8k · Est. lifetime net revenue: $353.0k
- Review sentiment: 89% positive across 3462 reviews (2213 from Steam purchases)
- Review velocity: 15.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 20 months
- Studio quiet across its whole catalog
- Last build shipped 3.2 years ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.4k |
| After VAT / sales tax (-13% blended) | $3.0k |
| After refunds (-9.5% median) | $2.7k |
| Net to developer (after Steam 30%) | $1.9k |

## Monthly review counts, oldest to newest (24 months)

22, 12, 17, 17, 12, 6, 16, 9, 14, 24, 6, 35, 40, 16, 15, 8, 14, 20, 10, 12, 7, 32, 14, 16

## Estimated acquisition range

$45.4k to $90.7k (2-4x the trailing net annuity of $22.7k/year). Same error range applies.

## Markets by review language

- german: 1% (game NOT localized in this language)
- english: 29%
- russian: 2%
- spanish: 1%
- japanese: 1%
- koreana: 0% (game NOT localized in this language)
- schinese: 65%
- brazilian: 1%
- french: 1%

## Analyst notes (AI-assisted)

Aces & Adventures is a narrative-driven card game blending deck-building mechanics with adventure storytelling, published by Yogscast Games in 2023.

The title has generated $353k lifetime on modest volume (70.8k units) with strong positive sentiment (89%) and an untapped Chinese market (1,383 reviews in Simplified Chinese vs. 8 languages totaling 1,147 reviews elsewhere). However, no discounts in 12 months, developer silence for 20 months, and zero review velocity in recent months signal the studio is winding down. Realistic play is either a publishing refresh (localization, seasonal content, discount strategy) or a watch-and-acquire position if IP and assets prove transferable.

- Most realistic play: publishing
- Risk (tech): No developer communication for 20 months; unknown whether codebase, build pipeline, or live systems are maintainable by an external team.
- Risk (market): Card-game saturation and narrative-adventure competition are high; 89% positive score masks early-funnel friction (negative reviews cite poor onboarding and convoluted design).
- Risk (other): Studio listed as 'fading' with only one title; revival or long-tail optimization may require full studio acquisition or IP buyout, not just publishing rights.

What players are asking for:
- Clearer tutorial and game flow explanation (convoluted design cited repeatedly)
- Expansion content or seasonal updates to sustain engagement
- Enhanced Chinese localization (language present, but market signals suggest untapped demand)

Suggested first moves:
1. Audit developer rights to code, art, and IP; determine whether Triple.B.Titles can transfer ownership or if Yogscast Games retains publishing-only rights.
2. Map Chinese market headroom: 1,383 Simplified Chinese reviews vs. 1,147 other-language reviews signal regional appetite; test price elasticity and localization quality in that region.
3. Prototype a content roadmap (3-6 new card sets, balance patches, UI/UX clarity fixes) and A/B test a 20-30% discount + seasonal event with existing players to forecast lift before committing to acquisition.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1815570
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
