# Microcivilization

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1822550
- Developer: Ondrej Homola
- Released: 2026 · Genre: Indie · List price: $17.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $3.1k to $4.6k per month (mid $3.8k)
- Opportunity score: $3.8k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 45.7k · Est. lifetime net revenue: $275.7k
- Review sentiment: 79% positive across 1448 reviews (1428 from Steam purchases)
- Review velocity: 25.5 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Last build shipped 2 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $7.0k |
| After VAT / sales tax (-13% blended) | $6.1k |
| After refunds (-9.5% median) | $5.5k |
| Net to developer (after Steam 30%) | $3.8k |

## Monthly review counts, oldest to newest (24 months)

17, 25, 106, 34, 34, 36, 22, 20, 11, 9, 9, 34, 23, 8, 29, 11, 11, 71, 51, 18, 11, 14, 44, 15

## Markets by review language

- japanese: 1% (game NOT localized in this language)
- brazilian: 1% (game NOT localized in this language)
- koreana: 1% (game NOT localized in this language)
- russian: 5% (game NOT localized in this language)
- spanish: 4% (game NOT localized in this language)
- schinese: 3% (game NOT localized in this language)
- french: 3% (game NOT localized in this language)
- german: 7% (game NOT localized in this language)
- english: 75%

Localization gap: 25% of measured reviews are written in languages the game does not support (top: german). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1822550
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
