# BeatRider

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1833680
- Developer: 无限电玩
- Publisher: Neverland Entertainment
- Released: 2024 · Genre: Indie · List price: $11.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $491 to $736 per month (mid $613)
- Opportunity score: $1.0k/month at x1.65 dormancy multiplier
- Est. lifetime owners: 1.0k · Est. lifetime net revenue: $3.6k
- Review sentiment: 79% positive across 70 reviews (32 from Steam purchases)
- Review velocity: 7.0 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 19 months
- Studio quiet across its whole catalog
- Last build shipped 22 months ago
- 54% of reviews come from key activations (excluded from revenue estimates)
- Store page localized in only 4 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.1k |
| After VAT / sales tax (-13% blended) | $969 |
| After refunds (-9.5% median) | $877 |
| Net to developer (after Steam 30%) | $613 |

## Monthly review counts, oldest to newest (5 months)

30, 5, 0, 0, 0

## Estimated acquisition range

$14.7k to $29.4k (2-4x the trailing net annuity of $7.4k/year). Same error range applies.

## Markets by review language

- english: 16%
- japanese: 6%
- schinese: 77%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1833680
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
