# Dolls Nest

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1839430
- Developer: NITRO PLUS
- Released: 2025 · Genre: Action · List price: $19.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $7.4k to $11.1k per month (mid $9.2k)
- Opportunity score: $9.2k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 76.5k · Est. lifetime net revenue: $513.1k
- Review sentiment: 88% positive across 2466 reviews (2392 from Steam purchases)
- Review velocity: 55.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 4 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 8 months ago
- Store page localized in only 4 language(s)
- Last discounted 1 months ago, 6 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $16.8k |
| After VAT / sales tax (-13% blended) | $14.6k |
| After refunds (-9.5% median) | $13.2k |
| Net to developer (after Steam 30%) | $9.2k |

## Monthly review counts, oldest to newest (16 months)

868, 390, 127, 180, 72, 68, 113, 100, 118, 64, 44, 37, 79, 62, 42, 67

## Missed seasonal-sale revenue (modeled)

Skipped 5 Steam seasonal sale window(s) in the last 16 months. Running a -50% discount in those windows is modeled at +$42.6k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- spanish: 0% (game NOT localized in this language)
- french: 1% (game NOT localized in this language)
- english: 38%
- russian: 2% (game NOT localized in this language)
- japanese: 29%
- schinese: 25%
- brazilian: 0% (game NOT localized in this language)
- german: 1% (game NOT localized in this language)
- koreana: 4% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1839430
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
