# Lifecraft

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1839930
- Developer: Pixbits
- Released: 2024 · Genre: Simulation · List price: $22.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $314 to $470 per month (mid $392)
- Opportunity score: $392/month at x1.00 dormancy multiplier
- Est. lifetime owners: 4.5k · Est. lifetime net revenue: $30.1k
- Review sentiment: 82% positive across 146 reviews (140 from Steam purchases)
- Review velocity: 2.3 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 7 months ago
- Last build shipped 8 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $712 |
| After VAT / sales tax (-13% blended) | $619 |
| After refunds (-9.5% median) | $560 |
| Net to developer (after Steam 30%) | $392 |

## Monthly review counts, oldest to newest (22 months)

58, 9, 11, 13, 10, 2, 3, 4, 6, 4, 1, 4, 1, 1, 4, 1, 1, 2, 4, 5, 1, 1

## Markets by review language

- spanish: 5%
- schinese: 18% (game NOT localized in this language)
- brazilian: 2% (game NOT localized in this language)
- french: 4%
- german: 5%
- english: 62%
- koreana: 2% (game NOT localized in this language)
- russian: 4%

Localization gap: 21% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1839930
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
