# FOUNTAINS

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1841240
- Developer: John Pywell
- Publisher: Crunching Koalas
- Released: 2024 · Genre: Action · List price: $14.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $789 to $1.2k per month (mid $986)
- Opportunity score: $986/month at x1.00 dormancy multiplier
- Est. lifetime owners: 13.2k · Est. lifetime net revenue: $57.9k
- Review sentiment: 84% positive across 493 reviews (413 from Steam purchases)
- Review velocity: 9.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 11 months ago
- Last discounted 0 months ago, 11 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.8k |
| After VAT / sales tax (-13% blended) | $1.6k |
| After refunds (-9.5% median) | $1.4k |
| Net to developer (after Steam 30%) | $986 |

## Monthly review counts, oldest to newest (20 months)

85, 53, 23, 34, 30, 20, 19, 20, 10, 8, 20, 25, 12, 10, 5, 11, 8, 8, 5, 17

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 20 months. Running a -50% discount in those windows is modeled at +$4.7k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- french: 2%
- english: 77%
- koreana: 1% (game NOT localized in this language)
- japanese: 3%
- brazilian: 2%
- german: 2% (game NOT localized in this language)
- russian: 4%
- spanish: 3% (game NOT localized in this language)
- schinese: 7%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1841240
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
