# Burnhouse Lane

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1846460
- Developer: Harvester Games
- Released: 2022 · Genre: Adventure · List price: $14.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.0k to $1.6k per month (mid $1.3k)
- Opportunity score: $2.1k/month at x1.65 dormancy multiplier
- Est. lifetime owners: 32.8k · Est. lifetime net revenue: $122.6k
- Review sentiment: 94% positive across 1150 reviews (1025 from Steam purchases)
- Review velocity: 13.8 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 13 months
- Studio active elsewhere (4 titles tracked), so this one may welcome a partner
- Last build shipped 20 months ago
- Last discounted 1 months ago, 10 sales in the last 12 months
- Proven demand elasticity: x1.4 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.3k |
| After VAT / sales tax (-13% blended) | $2.0k |
| After refunds (-9.5% median) | $1.8k |
| Net to developer (after Steam 30%) | $1.3k |

## Monthly review counts, oldest to newest (24 months)

13, 10, 15, 25, 15, 16, 5, 14, 11, 11, 9, 16, 12, 12, 11, 8, 4, 14, 4, 11, 9, 7, 35, 17

## Estimated acquisition range

$31.0k to $62.0k (2-4x the trailing net annuity of $15.5k/year). Same error range applies.

## Markets by review language

- german: 4% (game NOT localized in this language)
- english: 62%
- japanese: 1%
- schinese: 4%
- french: 4%
- koreana: 0% (game NOT localized in this language)
- russian: 18%
- spanish: 4%
- brazilian: 4%

## Analyst notes (AI-assisted)

A narrative-driven adventure game from 2022 that blends psychological horror with literary storytelling.

Burnhouse Lane has generated $122.6k lifetime on modest unit volume (32,800 copies), with a 93.9% positive rate and steady $1,292/mo residual revenue. The game appears to occupy a quiet niche: literary-minded indie players who value atmosphere over action. Dormant developer communication (13 months inactive) and the minimal last discount (0.8 months ago) suggest the title is simply not being managed for ongoing growth. For a small publisher or studio seeking mature, story-focused IP with proven audience fit and low acquisition friction, this represents accretive catalog depth at modest scale.

- Most realistic play: acquisition
- Risk (market): Low velocity (17 sales in last tracked 24-month period) and 13-month dev silence suggest the commercial window has closed; revival requires sustained marketing investment.
- Risk (other): Minimal review volume (13.8 per month, 6-month average) and sparse player feedback limit post-acquisition marketing leverage and community engagement data.

Suggested first moves:
1. Audit IP ownership and rights clearance with Harvester Games; confirm no third-party licensing obligations.
2. Conduct cohort analysis on the 32.8k units sold: identify geographic, platform and storefront distribution to understand where residual $1.3k/mo originates and whether pricing/discount strategy can be optimized.
3. Evaluate Harvester Games' bandwidth and motivation to support the title post-acquisition; low communication frequency suggests willingness to transfer asset management.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1846460
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
