# Rewrite Harvest festa!

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1856600
- Developer: VisualArts/Key
- Publisher: Sekai Project
- Released: 2025 · Genre: Casual · List price: $19.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $402 to $603 per month (mid $503)
- Opportunity score: $679/month at x1.35 dormancy multiplier
- Est. lifetime owners: 2.0k · Est. lifetime net revenue: $13.1k
- Review sentiment: 99% positive across 83 reviews (61 from Steam purchases)
- Review velocity: 3.0 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 13 months
- Studio quiet across its whole catalog
- Last build shipped 13 months ago
- Store page localized in only 2 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $913 |
| After VAT / sales tax (-13% blended) | $794 |
| After refunds (-9.5% median) | $719 |
| Net to developer (after Steam 30%) | $503 |

## Monthly review counts, oldest to newest (13 months)

21, 4, 1, 2, 7, 4, 3, 1, 1, 3, 2, 7, 4

## Estimated acquisition range

$12.1k to $24.1k (2-4x the trailing net annuity of $6.0k/year). Same error range applies.

## Markets by review language

- russian: 12% (game NOT localized in this language)
- spanish: 2% (game NOT localized in this language)
- japanese: 2% (game NOT localized in this language)
- schinese: 44% (game NOT localized in this language)
- brazilian: 3% (game NOT localized in this language)
- french: 2% (game NOT localized in this language)
- english: 31%
- koreana: 5% (game NOT localized in this language)

Localization gap: 69% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1856600
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
