# MOBILE SUIT GUNDAM SEED BATTLE DESTINY REMASTERED

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1857740
- Developer: Bandai Namco Forge Digitals Inc.
- Publisher: Bandai Namco Entertainment Inc.
- Released: 2025 · Genre: Action · List price: $39.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $3.0k to $4.5k per month (mid $3.7k)
- Opportunity score: $5.1k/month at x1.35 dormancy multiplier
- Est. lifetime owners: 23.6k · Est. lifetime net revenue: $317.1k
- Review sentiment: 79% positive across 848 reviews (739 from Steam purchases)
- Review velocity: 11.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 15 months
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 15 months ago
- Store page localized in only 3 language(s)
- Last discounted 1 months ago, 8 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $6.8k |
| After VAT / sales tax (-13% blended) | $5.9k |
| After refunds (-9.5% median) | $5.4k |
| Net to developer (after Steam 30%) | $3.7k |

## Monthly review counts, oldest to newest (15 months)

442, 89, 28, 13, 23, 25, 29, 24, 10, 13, 13, 10, 9, 9, 13

## Missed seasonal-sale revenue (modeled)

Skipped 4 Steam seasonal sale window(s) in the last 15 months. Running a -50% discount in those windows is modeled at +$26.1k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$89.8k to $179.7k (2-4x the trailing net annuity of $44.9k/year). Same error range applies.

## Markets by review language

- brazilian: 1% (game NOT localized in this language)
- french: 1% (game NOT localized in this language)
- english: 48%
- russian: 1% (game NOT localized in this language)
- spanish: 0% (game NOT localized in this language)
- german: 1% (game NOT localized in this language)
- koreana: 2% (game NOT localized in this language)
- japanese: 24% (game NOT localized in this language)
- schinese: 23% (game NOT localized in this language)

Localization gap: 52% of measured reviews are written in languages the game does not support (top: japanese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1857740
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
