# Roman Triumph: Survival City Builder

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1864880
- Developer: Coreffect Interactive
- Publisher: Forklift Interactive
- Released: 2025 · Genre: Indie · List price: $24.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.5k to $2.2k per month (mid $1.8k)
- Opportunity score: $1.8k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 23.6k · Est. lifetime net revenue: $197.4k
- Review sentiment: 84% positive across 764 reviews (736 from Steam purchases)
- Review velocity: 8.7 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 8 months ago
- Last build shipped 7 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.3k |
| After VAT / sales tax (-13% blended) | $2.9k |
| After refunds (-9.5% median) | $2.6k |
| Net to developer (after Steam 30%) | $1.8k |

## Monthly review counts, oldest to newest (16 months)

333, 92, 22, 23, 30, 94, 38, 22, 14, 20, 12, 9, 6, 5, 8, 12

## Markets by review language

- schinese: 9%
- french: 6%
- japanese: 0% (game NOT localized in this language)
- brazilian: 8%
- german: 12%
- english: 57%
- koreana: 1% (game NOT localized in this language)
- russian: 5%
- spanish: 4%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1864880
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
