# Morbid Metal

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1866130
- Developer: SCREEN JUICE
- Publisher: Ubisoft
- Released: 2026 · Genre: Action · List price: $17.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $43.8k to $65.7k per month (mid $54.8k)
- Opportunity score: $54.8k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 48.2k · Est. lifetime net revenue: $290.9k
- Review sentiment: 82% positive across 1661 reviews (1507 from Steam purchases)
- Review velocity: 363.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 1 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $99.4k |
| After VAT / sales tax (-13% blended) | $86.5k |
| After refunds (-9.5% median) | $78.3k |
| Net to developer (after Steam 30%) | $54.8k |

## Monthly review counts, oldest to newest (4 months)

1095, 134, 83, 141

## Markets by review language

- german: 3%
- spanish: 3%
- brazilian: 3%
- french: 4% (game NOT localized in this language)
- english: 63%
- koreana: 0% (game NOT localized in this language)
- russian: 4% (game NOT localized in this language)
- japanese: 1%
- schinese: 18%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1866130
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
