# LiDAR Exploration Program

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1882190
- Developer: KenForest
- Released: 2025 · Genre: Adventure · List price: $5.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $348 to $522 per month (mid $435)
- Opportunity score: $587/month at x1.35 dormancy multiplier
- Est. lifetime owners: 9.2k · Est. lifetime net revenue: $18.6k
- Review sentiment: 90% positive across 303 reviews (289 from Steam purchases)
- Review velocity: 8.7 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 17 months
- Studio quiet across its whole catalog
- Last build shipped 17 months ago
- Store page localized in only 2 language(s)
- Last discounted 1 months ago, 12 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $790 |
| After VAT / sales tax (-13% blended) | $687 |
| After refunds (-9.5% median) | $622 |
| Net to developer (after Steam 30%) | $435 |

## Monthly review counts, oldest to newest (16 months)

101, 30, 10, 10, 7, 11, 11, 35, 16, 10, 7, 7, 10, 11, 7, 10

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 16 months. Running a -50% discount in those windows is modeled at +$251 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$10.4k to $20.9k (2-4x the trailing net annuity of $5.2k/year). Same error range applies.

## Markets by review language

- english: 48%
- koreana: 0% (game NOT localized in this language)
- russian: 46%
- japanese: 1% (game NOT localized in this language)
- schinese: 1% (game NOT localized in this language)
- brazilian: 1% (game NOT localized in this language)
- french: 1% (game NOT localized in this language)
- german: 2% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1882190
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
