# PEPPERED: an existential platformer

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1883370
- Developer: Mostly Games
- Released: 2025 · Genre: Adventure · List price: $14.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.4k to $2.1k per month (mid $1.7k)
- Opportunity score: $1.7k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 18.8k · Est. lifetime net revenue: $94.6k
- Review sentiment: 96% positive across 700 reviews (588 from Steam purchases)
- Review velocity: 13.8 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 4 months ago
- Last build shipped 6 months ago
- Last discounted 1 months ago, 10 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.2k |
| After VAT / sales tax (-13% blended) | $2.7k |
| After refunds (-9.5% median) | $2.5k |
| Net to developer (after Steam 30%) | $1.7k |

## Monthly review counts, oldest to newest (16 months)

266, 52, 51, 33, 21, 16, 5, 15, 28, 25, 23, 13, 9, 9, 11, 18

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 16 months. Running a -50% discount in those windows is modeled at +$5.7k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- german: 1%
- koreana: 1% (game NOT localized in this language)
- russian: 27%
- spanish: 3%
- schinese: 1%
- brazilian: 1% (game NOT localized in this language)
- french: 1%
- english: 67%
- japanese: 0% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1883370
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
