# Lost Records: Bloom & Rage

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1902960
- Developer: DON'T NOD
- Released: 2025 · Genre: Adventure · List price: $39.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $34.3k to $51.4k per month (mid $42.9k)
- Opportunity score: $42.9k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 186.1k · Est. lifetime net revenue: $2.5M
- Review sentiment: 86% positive across 6306 reviews (5816 from Steam purchases)
- Review velocity: 127.8 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 6 months ago
- Studio active elsewhere (6 titles tracked), so this one may welcome a partner
- Last build shipped 13 months ago
- Last discounted 0 months ago, 9 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $77.8k |
| After VAT / sales tax (-13% blended) | $67.7k |
| After refunds (-9.5% median) | $61.3k |
| Net to developer (after Steam 30%) | $42.9k |

## Monthly review counts, oldest to newest (18 months)

1556, 503, 1101, 332, 242, 270, 209, 172, 173, 323, 209, 127, 147, 151, 116, 139, 134, 80

## Missed seasonal-sale revenue (modeled)

Skipped 4 Steam seasonal sale window(s) in the last 18 months. Running a -50% discount in those windows is modeled at +$200.3k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- schinese: 4%
- french: 7%
- german: 5%
- english: 58%
- koreana: 0%
- japanese: 0%
- brazilian: 8%
- russian: 12%
- spanish: 4%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1902960
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
