# Psycho Patrol R

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1907590
- Developer: Consumer Softproducts
- Released: 2025 · Genre: Action · List price: $39.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $7.3k to $10.9k per month (mid $9.1k)
- Opportunity score: $9.1k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 66.6k · Est. lifetime net revenue: $893.0k
- Review sentiment: 88% positive across 2178 reviews (2081 from Steam purchases)
- Review velocity: 27.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 3 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 3 months ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 7 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $16.5k |
| After VAT / sales tax (-13% blended) | $14.4k |
| After refunds (-9.5% median) | $13.0k |
| Net to developer (after Steam 30%) | $9.1k |

## Monthly review counts, oldest to newest (17 months)

1356, 171, 65, 59, 28, 24, 171, 28, 77, 39, 13, 22, 24, 21, 41, 34, 21

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 17 months. Running a -50% discount in those windows is modeled at +$239.4k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- russian: 4% (game NOT localized in this language)
- french: 0% (game NOT localized in this language)
- german: 0% (game NOT localized in this language)
- koreana: 0% (game NOT localized in this language)
- spanish: 1% (game NOT localized in this language)
- japanese: 0% (game NOT localized in this language)
- schinese: 0% (game NOT localized in this language)
- brazilian: 0% (game NOT localized in this language)
- english: 93%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1907590
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
