# SUPER ROBOT WARS Y

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1909950
- Developer: Bandai Namco Forge Digitals Inc.
- Publisher: Bandai Namco Entertainment Inc.
- Released: 2025 · Genre: RPG · List price: $59.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $16.0k to $24.0k per month (mid $20.0k)
- Opportunity score: $20.0k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 68.2k · Est. lifetime net revenue: $1.4M
- Review sentiment: 83% positive across 2772 reviews (2131 from Steam purchases)
- Review velocity: 39.8 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 1 months ago
- Last discounted 0 months ago, 7 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $36.4k |
| After VAT / sales tax (-13% blended) | $31.6k |
| After refunds (-9.5% median) | $28.6k |
| Net to developer (after Steam 30%) | $20.0k |

## Monthly review counts, oldest to newest (12 months)

854, 595, 147, 161, 86, 39, 41, 39, 62, 33, 29, 35

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 12 months. Running a -50% discount in those windows is modeled at +$50.3k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- russian: 0% (game NOT localized in this language)
- spanish: 0% (game NOT localized in this language)
- schinese: 40%
- brazilian: 0% (game NOT localized in this language)
- french: 0% (game NOT localized in this language)
- german: 0% (game NOT localized in this language)
- english: 23%
- koreana: 18% (game NOT localized in this language)
- japanese: 18%

Localization gap: 19% of measured reviews are written in languages the game does not support (top: koreana). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1909950
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
