# Windblown

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1911610
- Developer: Motion Twin
- Released: 2024 · Genre: Action · List price: $24.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $12.0k to $18.0k per month (mid $15.0k)
- Opportunity score: $15.0k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 288.7k · Est. lifetime net revenue: $2.1M
- Review sentiment: 89% positive across 10325 reviews (9022 from Steam purchases)
- Review velocity: 82.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 1 months ago
- Last discounted 0 months ago, 10 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $27.2k |
| After VAT / sales tax (-13% blended) | $23.7k |
| After refunds (-9.5% median) | $21.4k |
| Net to developer (after Steam 30%) | $15.0k |

## Monthly review counts, oldest to newest (22 months)

3514, 1906, 712, 547, 173, 318, 212, 274, 174, 234, 108, 88, 188, 160, 90, 77, 53, 76, 92, 59, 115, 97

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 22 months. Running a -50% discount in those windows is modeled at +$15.9k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- french: 6%
- german: 2%
- russian: 9%
- japanese: 1%
- schinese: 17%
- brazilian: 3%
- english: 57%
- koreana: 1%
- spanish: 2%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1911610
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
