# Lost Skies

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1931180
- Developer: Bossa Studios
- Publisher: Balor Games
- Released: 2025 · Genre: Action · List price: $24.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $3.7k to $5.6k per month (mid $4.7k)
- Opportunity score: $4.7k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 78.9k · Est. lifetime net revenue: $661.5k
- Review sentiment: 61% positive across 2971 reviews (2467 from Steam purchases)
- Review velocity: 22.3 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Studio active elsewhere (6 titles tracked), so this one may welcome a partner
- Last build shipped 2 months ago
- Last discounted 1 months ago, 6 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $8.5k |
| After VAT / sales tax (-13% blended) | $7.4k |
| After refunds (-9.5% median) | $6.7k |
| Net to developer (after Steam 30%) | $4.7k |

## Monthly review counts, oldest to newest (16 months)

1307, 381, 64, 66, 80, 257, 110, 74, 48, 33, 30, 30, 13, 21, 19, 21

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 16 months. Running a -50% discount in those windows is modeled at +$10.2k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- french: 4%
- english: 83%
- russian: 2%
- schinese: 1%
- german: 6%
- koreana: 0% (game NOT localized in this language)
- spanish: 2%
- japanese: 1%
- brazilian: 1%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1931180
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
